以前ここで試した単純な粒子の中に大きいサイズの粒子を放り込む。周囲から無数の粒子がぶつかりランダムに動くブラウン運動のような動きをみることができる。
■結果
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import random import math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from PIL import Image from PIL import ImageOps a = 2 Dt = 0.01 CUT = 5 #Define xy index PX = 0 PY = 1 VX = 2 VY = 3 FX = 4 FY = 5 pot = [0,0] perticle_num = 1000 xy = [[0 for i in range(6)] for j in range(perticle_num)] BP = [0 for i in range(6)] Radi = 0.1 step = 1 def capture(): global step pad_step = '{0:04d}'.format(step) print pad_step width = glutGet(GLUT_WINDOW_WIDTH) height = glutGet(GLUT_WINDOW_HEIGHT) glReadBuffer(GL_FRONT) glPixelStorei(GL_UNPACK_ALIGNMENT, 1) data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE) image = Image.fromstring("RGBA", (width, height), data) image = ImageOps.flip(image) image.save("test"+pad_step+".png") def find_pair(): global Radi particle_num = len(xy) pnum = 0 w_ratio = 0.1 while pnum < particle_num: dx = xy[pnum][PX] - BP[PX] dy = xy[pnum][PY] - BP[PY] if dx > 0.5*a: dx = dx + a if dy > 0.5*a: dy = dy + a rr = math.sqrt(dx*dx + dy*dy) if rr < Radi: v2 = math.sqrt(xy[pnum][VX]**2 + xy[pnum][VY]**2) cos = (xy[pnum][VX]*dx + xy[pnum][VY]*dy)/(v2*rr) sin = math.sqrt(1 - cos**2) tmpx= xy[pnum][VX]*(cos**2 - sin**2) - xy[pnum][VY]*(2*cos*sin) tmpy= xy[pnum][VX]*(2*cos*sin) + xy[pnum][VY]*(cos**2 - sin**2) xy[pnum][VX] = abs(tmpx) * dx / (abs(dx)) xy[pnum][VY] = abs(tmpy) * dy / (abs(dy)) BP[VX] = BP[VX] - w_ratio * abs(tmpx) * dx / (abs(dx)) BP[VY] = BP[VY] - w_ratio * abs(tmpy) * dy / (abs(dy)) pnum += 1 def integ(): find_pair() particle_num = len(xy) BP[PX] = BP[PX] + Dt*BP[VX] BP[PY] = BP[PY] + Dt*BP[VY] #boundary condition if BP[PX] > a: BP[PX] -= a if BP[PY] > a: BP[PY] -= a if BP[PX] < 0: BP[PX] += a if BP[PY] < 0: BP[PY] += a pnum = 0 while pnum < particle_num: #update position xy[pnum][PX] = xy[pnum][PX] + Dt*xy[pnum][VX] xy[pnum][PY] = xy[pnum][PY] + Dt*xy[pnum][VY] if xy[pnum][PX] > a: xy[pnum][PX] -= a if xy[pnum][PY] > a: xy[pnum][PY] -= a if xy[pnum][PX] < 0: xy[pnum][PX] += a if xy[pnum][PY] < 0: xy[pnum][PY] += a pnum += 1 def calc_ena(): ena = 0.0 particle_num = len(xy) for i in range(0,particle): vx2 = xy[i][VX]*xy[i][VX] vy2 = xy[i][VY]*xy[i][VY] ena = ena + vx2 + vy2 ena = 0.5*ena return ena def update(): global Radi PI = 3.14159263 global step step = step + 1 # If you want to get image... #capture() integ() #print step nnum = 0 while nnum < len(xy): glPointSize(3.0) glColor3f(0.3, 0.3, 1.0) glBegin(GL_POINTS) glVertex2d(xy[nnum][PX], xy[nnum][PY]) glEnd() nnum = nnum + 1 N_t = 30 glColor3f(1.0, 0.0, 0.0) glBegin(GL_POLYGON) for j in range(0,N_t): glVertex2d(Radi*math.cos(2.0*PI*j/N_t)+BP[PX], Radi*math.sin(2.0*PI*j/N_t)+BP[PY]) glEnd() def init_set(): pnum = 0 xv_sum = 0 yv_sum = 0 particle_num = len(xy) while pnum < particle_num: xy[pnum][PX] = 0 # 0 x-position xy[pnum][PY] = 0 # 1 y-position xy[pnum][VX] = random.uniform(-1,1) # 2 x-velocity xy[pnum][VY] = random.uniform(-1,1) # 3 y-velocity xv_sum += xy[pnum][VX] yv_sum += xy[pnum][VY] pnum += 1 xv_sum = xv_sum / particle_num yv_sum = yv_sum / particle_num pnum = 0 while pnum < particle_num: xy[pnum][VX] = xy[pnum][VX] - xv_sum xy[pnum][VY] = xy[pnum][VY] - yv_sum pnum += 1 BP[PX] = a/2 BP[PY] = a/2 BP[VX] = random.uniform(-0.5,0.5) BP[VY] = random.uniform(-0.5,0.5) def draw(): glClearColor(0.0, 0.0, 0.0, 0.0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() glColor3f(1.0,1.0,0.0) gluLookAt(a/2, a/2, 4.0 ,a/2 ,a/2 ,0 , 0, 1.0, 0.0) glBegin(GL_LINE_LOOP) glVertex2d(0,0) glVertex2d(0,a) glVertex2d(a,a) glVertex2d(a,0) glEnd() update() glutSwapBuffers() def resize(w, h): glViewport(0, 0, w, h) glLoadIdentity() glOrtho(0, a, 0, a, -a, a) def init(): glClearColor(0.7, 0.7, 0.7, 0.7) def idle(): glutPostRedisplay() def reshape(w, h): glViewport(0, 0,w,h) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(30.0, w/h, 1.0, 100.0) glMatrixMode (GL_MODELVIEW) if __name__ == "__main__": init_set() glutInitWindowPosition(50, 50); glutInitWindowSize(340, 340); glutInit(sys.argv) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE ) glutCreateWindow("pyOpenGL TEST") glutDisplayFunc(draw) glutReshapeFunc(reshape) init() glutIdleFunc(idle) glutMainLoop() |
brownian motion simulation visualization by python and openGL